Home arrow News arrow Latest arrow Rare explains why Banjo Kazooie is a bit Blocky
Rare explains why Banjo Kazooie is a bit Blocky PDF Print E-mail
(0 votes)

Rare explains why Banjo Kazooie is a bit Blocky
Written by Pramod S Nair   
Thursday, 22 May 2008

Banjo Kazooie Logo

Rare community manager George Kelion made a comment at the Xbox.com Forums regarding the visual style of the upcoming XBOX 360 title Banjo-Kazooie: Nuts & Bolts. Talking about the “Blocky” visual style seen in the game he was seen quoted as “Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavor.”

Sharing the thoughts the team lead creative artist Steve Mayles said “We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles”.

 
< Prev   Next >

Visitors to Myconsolez

mod_vvisit_countermod_vvisit_countermod_vvisit_countermod_vvisit_countermod_vvisit_countermod_vvisit_countermod_vvisit_counter
mod_vvisit_counterToday85
mod_vvisit_counterYesterday331
mod_vvisit_counterThis week1285
mod_vvisit_counterThis month6714
mod_vvisit_counterAll174375

Count based on Statistics from July 27 2009.

Feeds From MyConsolez

News Feed Services From MyConsolez

Thought of the Day

Bodily exercize, when compulsory, does no harm to the body; but knowledge which is acquired under compulsion obtains no hold on the mind.

Plato (428-348 BCE)