| Rare explains why Banjo Kazooie is a bit Blocky |
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| Written by Pramod S Nair | |
| Thursday, 22 May 2008 | |
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Rare community manager George Kelion made a comment at the Xbox.com Forums regarding the visual style of the upcoming XBOX 360 title Banjo-Kazooie: Nuts & Bolts. Talking about the “Blocky” visual style seen in the game he was seen quoted as “Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavor.” Sharing the thoughts the team lead creative artist Steve Mayles said “We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles”. |
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